/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package app.badlogicgames.superjumper;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class Assets {
public static Texture background;
public static TextureRegion backgroundRegion;
public static Texture items;
public static Texture multiplayer;
public static Texture enemyBob;
public static TextureRegion mainMenu;
public static TextureRegion pauseMenu;
public static TextureRegion ready;
public static TextureRegion gameOver;
public static TextureRegion highScoresRegion;
public static TextureRegion logo;
public static TextureRegion soundOn;
public static TextureRegion soundOff;
public static TextureRegion arrow;
public static TextureRegion pause;
public static TextureRegion spring;
public static TextureRegion castle;
public static Animation coinAnim;
public static Animation bobJump;
public static Animation bobFall;
public static TextureRegion bobHit;
public static Animation squirrelFly;
public static TextureRegion platform;
public static Animation brakingPlatform;
public static BitmapFont font;
public static Music music;
public static Sound jumpSound;
public static Sound highJumpSound;
public static Sound hitSound;
public static Sound coinSound;
public static Sound clickSound;
public static String platformDataString = null;
public static Texture loadTexture (String file) {
return new Texture(Gdx.files.internal(file));
}
// private static String prefix = "data\\";
private static String prefix = "";
public static void load () {
background = loadTexture(prefix+"background.png");
backgroundRegion = new TextureRegion(background, 0, 0, 320, 480);
items = loadTexture(prefix+"items.png");
multiplayer = loadTexture(prefix+"multiplayer.png");
enemyBob = loadTexture(prefix+"monster2.png");
mainMenu = new TextureRegion(items, 0, 224, 300, 110);
pauseMenu = new TextureRegion(items, 224, 128, 192, 96);
ready = new TextureRegion(items, 320, 224, 192, 32);
gameOver = new TextureRegion(items, 352, 256, 160, 96);
highScoresRegion = new TextureRegion(Assets.items, 0, 257, 300, 110 / 3);
logo = new TextureRegion(items, 0, 352, 274, 142);
soundOff = new TextureRegion(items, 0, 0, 64, 64);
soundOn = new TextureRegion(items, 64, 0, 64, 64);
arrow = new TextureRegion(items, 0, 64, 64, 64);
pause = new TextureRegion(items, 64, 64, 64, 64);
spring = new TextureRegion(items, 128, 0, 32, 32);
castle = new TextureRegion(items, 128, 64, 64, 64);
coinAnim = new Animation(0.2f, new TextureRegion(items, 128, 32, 32, 32), new TextureRegion(items, 160, 32, 32, 32),
new TextureRegion(items, 192, 32, 32, 32), new TextureRegion(items, 160, 32, 32, 32));
bobJump = new Animation(0.2f, new TextureRegion(items, 0, 128, 32, 32), new TextureRegion(items, 32, 128, 32, 32));
bobFall = new Animation(0.2f, new TextureRegion(items, 64, 128, 32, 32), new TextureRegion(items, 96, 128, 32, 32));
bobHit = new TextureRegion(items, 128, 128, 32, 32);
squirrelFly = new Animation(0.2f, new TextureRegion(items, 0, 160, 32, 32), new TextureRegion(items, 32, 160, 32, 32));
platform = new TextureRegion(items, 64, 160, 64, 16);
brakingPlatform = new Animation(0.2f, new TextureRegion(items, 64, 160, 64, 16), new TextureRegion(items, 64, 176, 64, 16),
new TextureRegion(items, 64, 192, 64, 16), new TextureRegion(items, 64, 208, 64, 16));
font = new BitmapFont(Gdx.files.internal(prefix+"font.fnt"), Gdx.files.internal(prefix+"font.png"), false);
music = Gdx.audio.newMusic(Gdx.files.internal(prefix+"music.mp3"));
music.setLooping(true);
music.setVolume(0.5f);
if (Settings.soundEnabled) music.play();
jumpSound = Gdx.audio.newSound(Gdx.files.internal(prefix+"jump.wav"));
highJumpSound = Gdx.audio.newSound(Gdx.files.internal(prefix+"highjump.wav"));
hitSound = Gdx.audio.newSound(Gdx.files.internal(prefix+"hit.wav"));
coinSound = Gdx.audio.newSound(Gdx.files.internal(prefix+"coin.wav"));
clickSound = Gdx.audio.newSound(Gdx.files.internal(prefix+"click.wav"));
FileHandle file = Gdx.files.internal(prefix+"platform.data");
platformDataString = file.readString();
}
public static void playSound (Sound sound) {
if (Settings.soundEnabled) sound.play(1);
}
}